That software has a similar feature, but it is very buggy, slow and unintuitive. The simple truth is, my reason for this particular request is that I really just want to use F360's share public link to allow my clients to see a model that I am creating in other software. I did ask if there is an easy way to do this, because it has to be part of a workflow that will be done over and over again. I appreciate your straight forward answer on "No". Unfortunately, without smoothing, it still looks very "facety" (is that even a word?). So I appreciate the help and will keep at it. But I'm more than willing to try until I get it right before I judge. Am I doing it wrong? My real projects are going to be far more intricate than this box, so I am starting to feel this is not a viable solution for me. Two times I managed to paint a whole face selection and on smoothing, F360 crashed. Once I let go of the click, to orbit, for example, it won't let me add any more facets to my selection. It will allow paint selection or window selection, but only in one go. In this case, from the inside of the box, because it won't yet let me reverse normal on the mesh object. Then, I tried it on the mesh object as imported and it only allows me to select faces by selecting each individual facet. On brep, it won't select any faces, so I tried creating faces, and it still didn't work. I tried the smooth command before mesh to brep, and after. I just tried to go through again and use the smooth mesh option, but I haven't quite figured it out yet. That is what I tried before, but as TrippyLighting said, you can still see the facets. If this helps you please like it, and if it works as a solution please mark it accordingly. I have attached the box example converted to surfaces, with faces normals reversed and fabric material applied. So before anything apply first this smoothing operation. As stated before you can reduce mesh to have less triangles, you can remesh and more important for you, you can smooth the mesh. Regarding the smoothing, before converting to BRep you can edit a mesh and apply several operations. I would combine them to make one single body and then Create-Thicken to your desired thickness. If you want to have fabric appearance also inside then you need to convert these surfaces to solid. Once everything looks fine you can then apply appearance to the bodies. This can be done with the Patch workspace (command Modify-Reverse normal). I noticed in your box example the faces are inverted (normal is looking inside) so you need to reverse normal for each face. Once you have the objects, in your case they are converted to surfaces (if it was a closed object it would be converted to a solid). No issue for the box example but it could be an issue for other projects you have (there are several mesh tools and you can also try to reduce mesh to lower the number of triangles). Just right click on each mesh body and you can see the menu option.įor the box there is no issue, but usually when there are more than 10.000 to 15.000 triangles the application complaints and more than this it doesn't even let you convert it. Once this is done you can use the function "Mesh to BRep" that creates a solid from your mesh (and then you can apply an appearance for the Fabric). There's an option "do not capture Design History". You can do this if you select the top element of the object tree (filename component) and then right click. Hi, to convert a Mesh to a body, you need to first disable "Capture Design History". The forum won't allow me to upload the OBJ file, I've uploaded it here. Is there a simple way to achieve this? I truly appreciate any help anyone can offer. I really need to be able to import these OBJ files and make them look like fabric. Then, if I share the link, the shared version looks even worse than the flat shaded as opposed to the smooth shaded version in F360. I also tried patching it, but patch won't even recognize the edges when I go to patch. No matter what I do, the triangles remain and I can't apply appearance. I have gone through a bunch of tutorials and posts here, and I also installed Meshmixer, which I haven't figured out yet. I want to be able to convert the faces into bodies so I can apply a fabric appearance. The project is attached here, and so is the original OBJ. Here, the example I am using is simply a 5 sided box, representing a fabric like material glued or sewn together on the edges. I am pretty new to F360, and even newer to mesh objects.
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